THE SMART TRICK OF D&D THAT NOBODY IS DISCUSSING

The smart Trick of D&D That Nobody is Discussing

starting off at 14th degree, after you choose injury from the creature that's inside five ft of you, you can use your reaction to help make a melee weapon assault versus that creature. as an example, higher power usually corresponds by using a burly or athletic system, though a character with reduced energy may very well be scrawny or plump. you

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